Knockspell Magazine #2 - PDF
Knockspell Magazine #2 - PDF
KNOCKSPELL MAGAZINE - Issue No. 2 - SPRING 2009
Editor’s Note - Matt Finch
Art Director’s Note - Jeff Preston
From Kuroth’s Quill - Allan T. Grohe, Jr.
The Dungeon as Mythic Underworld - Jason “Philotomy Jurament” Cone
The Trouble with Thieves - James Maliszewski
WhiteBox Thief (1): The Treasure Seeker - Rob Ragas
WhiteBox Thief (2): The “Standard” Thief - Salvatore Macri
Core Rules Thief (1): The Skillful Shadow - Salvatore Macri
Core Rules Thief (2): James Maliszewski
Thieves and Tasks - Akrasia
Isles on an Emerald Sea 2: An Adventure - Gabor Lux
Retro-Clones: Interviews with the Authors
Jousting (Optional Rules) - Brendan Falconer
Dungeon Oddities - Michael Curtis
The Zocchi Experience - Matt Finch
The Claws of Ssur-Sparih - James Carl Boney
Random City Lair Generator - Sean Wills
Random Thieves Guild Generator - Robert Lionheart
The Fantasy Marketplace: Looking at Merchants Differently - Michael Shorten
Spell Complexity (Optional Rules) - Brendan Falconer
Thoughts on Arnesonian Alchemy in the Original Dungeon Game - Jason Vasche
When is a Spell Book Much More than a Spell Book? - Brendan Falconer
Random Pits & Occupants - Mike Davison
Magic Swords & Treasure Maps - Jason “Philotomy Jurament” Cone
Leprechauns - David (“Sham”) Bowman
Why White Box? - Jim Adams
Surviving Old-School Dungeons - Sean Ahmed
Three Sorcerous Creations - James Carl Boney
Magic Items
Review: On the Road of Knives - Matt Finch
Masterminds & Minions - bat
The Bestiary
Only available in PDF format.